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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_StateMachine.h |
Include |
#include "Animation/AnimNode_StateMachine.h" |
struct FAnimationPotentialTransition
Name | Description | ||
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float |
CrossfadeTimeAdjustment |
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SourceTransitionIndices |
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TargetState |
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const FBakedSta... |
TransitionRule |
Name | Description | |
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FAnimationPotentialTransition() |