FAnimationPotentialTransition

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_StateMachine.h

Include

#include "Animation/AnimNode_StateMachine.h"

Syntax

struct FAnimationPotentialTransition

Variables

Name Description

Public variable

float

 

CrossfadeTimeAdjustment

Public variable

TArray< int32, ...

 

SourceTransitionIndices

Public variable

int32

 

TargetState

Public variable

const FBakedSta...

 

TransitionRule

Constructors

Functions

Name Description

Public function

void

 

Clear()

Public function Const

bool

 

IsValid()