FAnimationTransitionBetweenStates

This represents a baked transition.

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Inheritance Hierarchy

FAnimationStateBase

FAnimationTransitionBetweenStates

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h

Include

#include "Animation/AnimStateMachineTypes.h"

Syntax

struct FAnimationTransitionBetweenStates : public FAnimationStateBase

Remarks

This represents a baked transition.

Variables

Name Description

Public variable

EAlphaBlendOpti...

 

BlendMode

Public variable

TObjectPtr< UBl...

 

BlendProfile

Public variable

float

 

CrossfadeDuration

Public variable

TObjectPtr< UCu...

 

CustomCurve

Public variable

int32

 

EndNotify

Public variable

int32

 

InterruptNotify

Public variable

TEnumAsByte< ET...

 

LogicType

Public variable

int32

 

NextState

Transition-only: State being transitioned to.

Public variable

int32

 

PreviousState

Transition-only: State being transitioned from.

Public variable

bool

 

ReverseTransition

This is only needed for the baking process, to de.

Public variable

int32

 

StartNotify

Constructors