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| FAnimationStateBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h |
Include |
#include "Animation/AnimStateMachineTypes.h" |
struct FAnimationTransitionBetweenStates : public FAnimationStateBase
This represents a baked transition.
Name | Description | ||
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BlendMode |
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TObjectPtr< UBl... |
BlendProfile |
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float |
CrossfadeDuration |
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TObjectPtr< UCu... |
CustomCurve |
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EndNotify |
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InterruptNotify |
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TEnumAsByte< ET... |
LogicType |
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NextState |
Transition-only: State being transitioned to. |
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PreviousState |
Transition-only: State being transitioned from. |
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ReverseTransition |
This is only needed for the baking process, to de. |
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StartNotify |
Name | Description | |
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FAnimationTransitionBetweenStates() |