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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h |
Include |
#include "Animation/AnimStateMachineTypes.h" |
struct FBakedAnimationState
Name | Description | ||
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bAlwaysResetOnEntry |
Whether or not this state will ALWAYS reset it's state on reentry, regardless of remaining weight. |
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bIsAConduit |
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EndNotify |
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EntryRuleNodeIndex |
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FullyBlendedNotify |
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LayerNodeIndices |
Indices into the property array for layer nodes in the state. |
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PlayerNodeIndices |
Indices into the property array for player nodes in the state. |
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StartNotify |
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StateName |
The name of this state. |
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StateRootNodeIndex |
The root node index (into the AnimNodeProperties array of the UAnimBlueprintGeneratedClass) |
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Transitions |
Set of legal transitions out of this state; already in priority order. |
Name | Description | |
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FBakedAnimationState() |