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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h |
Include |
#include "Animation/AnimStateMachineTypes.h" |
struct FBakedAnimationStateMachine
Name | Description | ||
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InitialState |
Index of the initial state that the machine will start in. |
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MachineName |
Name of this machine (primarily for debugging purposes) |
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States |
List of all states this machine can be in. |
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Transitions |
List of all transitions between states. |
Name | Description | |
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FBakedAnimationStateMachine() |
Cached StatID for this state machine. |
Name | Description | ||
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FindStateIndex ( |
Finds a state by name or INDEX_NONE if no such state exists. |
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FindTransitionIndex |
Find the index of a transition from StateNameFrom to StateNameTo. |
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FindTransitionIndex |
Find the index of a transition from StateNameFrom to StateNameTo. |