FCachedAnimStateData::IsActiveState

Is State active?

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/CachedAnimData.h

Include

#include "Animation/CachedAnimData.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/CachedAnimData.cpp

Syntax

bool IsActiveState
(
    class UAnimInstance & InAnimInstance
) const

Remarks

Is State active?