FCachedAnimStateData::IsMachineRelevant

Is the State Machine relevant? (Has any weight)

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/CachedAnimData.h

Include

#include "Animation/CachedAnimData.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/CachedAnimData.cpp

Syntax

float IsMachineRelevant
(
    UAnimInstance & InAnimInstance
) const

Remarks

Is the State Machine relevant? (Has any weight)