FCompressibleAnimData

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h

Include

#include "Animation/AnimCompressionTypes.h"

Syntax

struct FCompressibleAnimData

Variables

Name Description

Public variable

TArray< FRawAni...

 

AdditiveBaseAnimationData

Public variable

FName

 

AnimFName

Public variable

bool

 

bIsValidAdditive

Public variable

UAnimBoneCompre...

 

BoneCompressionSettings

Public variable

TArray< FBoneDa...

 

BoneData

Public variable

UAnimCurveCompr...

 

CurveCompressionSettings

Public variable

float

 

ErrorThresholdScale

Public variable

FString

 

FullName

Public variable

EAnimInterpolat...

 

Interpolation

Public variable

FCancelCompress...

 

IsCancelledSignal

Public variable

FString

 

Name

For Logging.

Public variable

int32

 

NumberOfKeys

Public variable

TArray< FRawAni...

 

RawAnimationData

Public variable

TArray< FFloatC...

 

RawFloatCurves

Public variable

TArray< FTransf...

 

RefLocalPoses

Data from USkeleton.

Public variable

FReferenceSkele...

 

RefSkeleton

Public variable

float

 

SequenceLength

Public variable

TArray< FTrackT...

 

TrackToSkeletonMapTable

Constructors

Name Description

Public function

FCompressibleAnimData()

Public function

FCompressibleAnimData

(
    const FCompressibleAnimData&
)

Public function

FCompressibleAnimData

(
    UAnimSequence* InSeq,
    const bool bPerformStripping
)

Public function

FCompressibleAnimData

(
    UAnimBoneCompressionSettings* ...,
    UAnimCurveCompressionSettings*...,
    USkeleton* InSkeleton,
    EAnimInterpolationType InInterpolat...,
    float InSequenceLength,
    int32 InNumberOfKeys
)

Functions

Operators

Name Description

Public function

FCompressibl...

 

operator=

(
    const FCompressibleAnimData&
)

Deprecated Variables

Name Description

Public variable

int32

 

NumberOfFrames

NumberOfFrames has been replaced with NumberOfKeys