BoneTransforms

Bone transforms indexed by skeleton bone index.

Choose your operating system:

Windows

macOS

Linux

Syntax

TArray< FTransform > BoneTransforms

Remarks

Bone transforms indexed by skeleton bone index. Transforms are in local space except for direct descendants of the root which are in component space (ie: they have been multiplied by the root). Invalid bones (ie: bones that are present in the skeleton but were not present in the pose when it was captured) are all zero