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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_Inertialization.h |
Include |
#include "Animation/AnimNode_Inertialization.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimNode_Inertialization.cpp |
void ApplyTo
(
FCompactPose & Pose,
FBlendedCurve & Curves,
float InertializationElapsedTime,
float InertializationDuration
) const
Apply this difference to a pose, decaying over time as InertializationElapsedTime approaches InertializationDuration