FOnGraphStateChanged

Delegate that native code can hook into to handle state entry/exit

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Type

typedef TBaseDelegate_ThreeParams< void, const struct FAnimNode_StateMachine &, int32, int32 > FOnGraphStateChanged

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h

Include

#include "Animation/AnimInstance.h"

Remarks

Delegate that native code can hook into to handle state entry/exit