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| FPoseLinkBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
Include |
#include "Animation/AnimNodeBase.h" |
struct FPoseLinkBase
A pose link to another node
Name | Description | ||
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bProcessed |
Flag to prevent reentry when dealing with circular trees. |
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FAnimNode_Base ... |
LinkedNode |
The non serialized node pointer. |
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LinkID |
Serialized link ID, used to build the non-serialized pointer map. |
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SourceLinkID |
The source link ID, used for debug visualization. |
Name | Description | |
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FPoseLinkBase() |
Name | Description | ||
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AttemptRelink ( |
Try to re-establish the linked node pointer. |
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CacheBones ( |
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GatherDebugData ( |
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FAnimNode_Ba... |
GetLinkNode() |
This only used by custom handlers, and it is advanced feature. |
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Initialize ( |
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SetDynamicLinkNode ( |
This only used when dynamic linking other graphs to this one. |
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SetLinkNode ( |
This only used by custom handlers, and it is advanced feature. |
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Update ( |