FPoseLinkBase::SetLinkNode

This only used by custom handlers, and it is advanced feature.

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Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h

Include

#include "Animation/AnimNodeBase.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimNodeBase.cpp

Syntax

void SetLinkNode
(
    FAnimNode_Base * NewLinkNode
)

Remarks

This only used by custom handlers, and it is advanced feature.