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| IAnimClassInterface
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimClassInterface.h |
Include |
#include "Animation/AnimClassInterface.h" |
class IAnimClassInterface
Name | Description | ||
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const FAnimB... |
FindAnimBlueprintFunction ( |
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const FAnimS... |
FindSubsystem ( |
Find a subsystem's class-resident data. |
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const Subsys... |
FindSubsystem() |
Get a subsystem's class-resident data. If no subsystem of the type exists this will return nullptr. |
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ForEachSubsystem ( |
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ForEachSubsystem |
Iterate over each subsystem for this class, supplying both the constant (FAnimSubsystem) and mutable (FAnimSubsystemInstance) data. |
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const UClass... |
GetActualAnimClass ( |
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UClass * |
GetActualAnimClass ( |
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const TArray... |
GetAnimBlueprintFunctions() |
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const FAnimN... |
GetAnimNodeFromObjectPtr ( |
Get an anim node of the specified type given the object & node index Asserts if InObject is nullptr |
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const NodeTy... |
GetAnimNodeFromObjectPtrChecked |
Get an anim node of the specified type given the object & node index Asserts if InObject is nullptr, the node index is out of bounds or the node is the incorrect type |
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const TArray... |
GetAnimNodeProperties() |
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GetAnimNodePropertyCount ( |
Get the number of properties (including editor only properties) that the anim node type has. |
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GetAnimNodePropertyIndex ( |
Get the (editor-only data) index of the property. |
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const TArray... |
GetAnimNotifies() |
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const TArray... |
GetAnimNotifies_Direct() |
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const TArray... |
GetBakedStateMachines() |
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const TArray... |
GetBakedStateMachines_Direct() |
These direct accessors are here to allow internal access that doesnt redirect to the root class. |
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const void &... |
GetConstantNodeData() |
Get the struct that holds the constant data. |
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const void &... |
GetConstantNodeValueRaw ( |
Access the various constant and mutable values. |
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const TArray... |
GetDynamicResetNodeProperties() |
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IAnimClassIn... |
GetFromClass ( |
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const IAnimC... |
GetFromClass ( |
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const TMap< ... |
GetGraphAssetPlayerInformation() |
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const TMap< ... |
GetGraphAssetPlayerInformation_Direct() |
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const TMap< ... |
GetGraphBlendOptions() |
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const TMap< ... |
GetGraphBlendOptions_Direct() |
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const TArray... |
GetInitializationNodeProperties() |
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const TArray... |
GetLinkedAnimGraphNodeProperties() |
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const TArray... |
GetLinkedAnimLayerNodeProperties() |
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FAnimBluepri... |
GetMutableNodeData ( |
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const FAnimB... |
GetMutableNodeData ( |
Get the struct that holds the mutable data |
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const void &... |
GetMutableNodeValueRaw |
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TArrayView< ... |
GetNodeData() |
Get the anim node data used for each node's constant/folded data. |
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const UObjec... |
GetObjectPtrFromAnimNode ( |
Get the object ptr given an anim node. |
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const TMap< ... |
GetOrderedSavedPoseNodeIndicesMap() |
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const TMap< ... |
GetOrderedSavedPoseNodeIndicesMap_Direct() |
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const TArray... |
GetPreUpdateNodeProperties() |
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const IAnimC... |
GetRootClass() |
Get the root anim class interface (i.e. if this is a derived class). |
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const TArray... |
GetStateMachineNodeProperties() |
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const Subsys... |
GetSubsystem() |
Get a subsystem's class-resident data. If no subsystem of the type exists this will assert. |
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GetSyncGroupIndex ( |
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const TArray... |
GetSyncGroupNames() |
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const TArray... |
GetSyncGroupNames_Direct() |
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USkeleton &#... |
GetTargetSkeleton() |
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HasNodeAnyFlags ( |
Check whether a node at the specified index has the specified flags. |
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IsAnimBlueprintFunction ( |
Check if a function is an anim function on this class |
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IsDataLayoutValid() |
Check that the serialized NodeTypeMap can be used with the current set of native node data layouts. |
Name | Description | ||
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const TArray... |
GetExposedValueHandlers() |
Please use GetSubsystem |
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const TArray... |
GetLayerNodeProperties() |
Function has been renamed, please use GetLinkedLayerNodeProperties |
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const FPrope... |
GetPropertyAccessLibrary() |
Please use GetSubsystem |
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const FPrope... |
GetPropertyAccessLibrary_Direct() |
Please use GetSubsystem |
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GetRootAnimNodeIndex() |
Please use GetAnimBlueprintFunctions() |
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FStructPrope... |
GetRootAnimNodeProperty() |
Please use GetAnimBlueprintFunctions() |
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const TArray... |
GetSubInstanceNodeProperties() |
Function has been renamed, please use GetLinkedAnimGraphNodeProperties |