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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprintGeneratedClass.h |
Include |
#include "Animation/AnimBlueprintGeneratedClass.h" |
class UAnimBlueprintGeneratedClass :
public UBlueprintGeneratedClass,
public IAnimClassInterface
Name | Description | ||
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AnimBlueprintDebugData |
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AnimBlueprintFunctions |
The various anim functions that this class holds (created during GenerateAnimationBlueprintFunctions) |
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AnimNodeProperties |
The arrays of anim nodes; this is transient generated data (created during Link) |
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AnimNotifies |
A list of anim notifies that state machines (or anything else) may reference |
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BakedStateMachines |
List of state machines present in this blueprint class. |
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DynamicResetNodeProperties |
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GraphAssetPlayerInformation |
Indices for any Asset Player found within a specific (named) Anim Layer Graph, or implemented Anim Interface Graph. |
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GraphBlendOptions |
Per layer graph blending options. |
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InitializationNodeProperties |
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LinkedAnimGraphNodeProperties |
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LinkedAnimLayerNodeProperties |
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OrderedSavedPoseIndicesMap |
Indices for each of the saved pose nodes that require updating, in the order they need to get updates, per layer. |
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PreUpdateNodeProperties |
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StateMachineNodeProperties |
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SyncGroupNames |
Array of sync group names in the order that they are requested during compile. |
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TObjectPtr< USk... |
TargetSkeleton |
Target skeleton for this blueprint class |
Name | Description | |
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UAnimBlueprintGeneratedClass ( |
Name | Description | ||
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BuildConstantProperties() |
Build the properties that we cache for our constant data. |
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GenerateAnimationBlueprintFunctions() |
Populates AnimBlueprintFunctions according to the UFunction(s) on this class. |
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FAnimBluepri... |
GetAnimBlueprintDebugData() |
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GetConstantsStructName() |
Get the fixed names of our generated structs. |
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GetLinkIDForNode ( |
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GetMutablesStructName() |
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GetNodeIndexFromGuid ( |
Gets the remapped property index from the original UAnimGraphNode's GUID. Can be used to index the AnimNodeProperties array. |
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const int32 ... |
GetNodePropertyIndex ( |
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const int32 ... |
GetNodePropertyIndexFromGuid ( |
Gets the property index from the original UAnimGraphNode's GUID. Does not remap to property order. |
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const int32 ... |
GetNodePropertyIndexFromHierarchy ( |
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FStructPrope... |
GetPropertyForNode ( |
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StructType &... |
GetPropertyInstance ( |
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StructType &... |
GetPropertyInstance ( |
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StructType & |
GetPropertyInstanceChecked ( |
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const UEdGra... |
GetVisualNodeFromNodePropertyIndex ( |
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LinkFunctionsToDefaultObjectNodes ( |
Called after Link to patch up references to the nodes in the CDO. |
Name | Description | ||
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uint8 * |
GetPersistentUberGraphFrame |
Returns memory used to store temporary data on an instance, used by blueprints |
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PostLoadDefaultObject ( |
Wraps the PostLoad() call for the class default object. |
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PurgeClass ( |
Purges out the properties of this class in preparation for it to be regenerated |
Name | Description | ||
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const TArray... |
GetAnimBlueprintFunctions() |
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const TArray... |
GetAnimNodeProperties() |
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const TArray... |
GetAnimNotifies() |
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const TArray... |
GetBakedStateMachines() |
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const TArray... |
GetDynamicResetNodeProperties() |
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const TMap< ... |
GetGraphAssetPlayerInformation() |
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const TMap< ... |
GetGraphBlendOptions() |
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const TArray... |
GetInitializationNodeProperties() |
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const TArray... |
GetLinkedAnimGraphNodeProperties() |
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const TArray... |
GetLinkedAnimLayerNodeProperties() |
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const TMap< ... |
GetOrderedSavedPoseNodeIndicesMap() |
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const TArray... |
GetPreUpdateNodeProperties() |
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const TArray... |
GetStateMachineNodeProperties() |
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GetSyncGroupIndex ( |
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const TArray... |
GetSyncGroupNames() |
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USkeleton &#... |
GetTargetSkeleton() |
Name | Description | ||
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EvaluateGraphExposedInputs_DEPRECATED |
Deprecated - moved to FAnimSubsystem_Base. |