UAnimationAsset::GetUniqueMarkerNames

Return a list of unique marker names for blending compatibility

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h

Include

#include "Animation/AnimationAsset.h"

Syntax

virtual TArray< FName > * GetUniqueMarkerNames()

Remarks

Return a list of unique marker names for blending compatibility