UBuiltInAttributesExtensions

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/BuiltInAttributeTypes.h

Include

#include "Animation/BuiltInAttributeTypes.h"

Syntax

class UBuiltInAttributesExtensions : public UBlueprintFunctionLibrary

Functions

Name Description

Public function Static

bool

 

AddTransformAttribute

(
    UAnimSequenceBase* AnimSequenc...,
    const FName& AttributeName,
    const FName& BoneName,
    const TArray< float >& Keys,
    const TArray< FTransform >& Values
)