UMeshDeformer

Base class for mesh deformer assets.

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/MeshDeformer.h

Include

#include "Animation/MeshDeformer.h"

Syntax

class UMeshDeformer : public UObject

Remarks

Base class for mesh deformer assets. Mesh deformers can be added to mesh components to implement flexible deformation systems. A UMeshDeformer needs to implement creation of a UMeshDeformerInstance which will apply deformer actions and store deformer state.

Functions

Name Description

Public function Virtual

UMeshDeforme...

 

CreateInstance

(
    UMeshComponent* InMeshComponen...
)

Create an instance of the mesh deformer.