USkeleton::GetAssetRegistryTags

Rig property will be saved separately

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Override Hierarchy

UObject::GetAssetRegistryTags()

USkeleton::GetAssetRegistryTags()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h

Include

#include "Animation/Skeleton.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp

Syntax

virtual void GetAssetRegistryTags
(
    TArray< FAssetRegistryTag > & OutTags
) const

Remarks

Rig property will be saved separately