ECameraShakePlaySpace

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/CameraTypes.h

Include

#include "Camera/CameraTypes.h"

Syntax

enum ECameraShakePlaySpace
{
    CameraLocal,
    World,
    UserDefined,
}

Values

Name

Description

CameraLocal

This anim is applied in camera space.

World

This anim is applied in world space.

UserDefined

This anim is applied in a user-specified space (defined by UserPlaySpaceMatrix).