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| ICameraLensEffectInterface
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Camera/CameraLensEffectInterface.h |
Include |
#include "Camera/CameraLensEffectInterface.h" |
class ICameraLensEffectInterface
Name | Description | ||
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ActivateLensEffect() |
This will actually activate the lens Effect. |
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AdjustBaseFOV ( |
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DeactivateLensEffect() |
Deactivtes the particle system. |
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GetAttachedEmitterTransform |
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float |
GetBaseFOV() |
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GetParticleComponents() |
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UFXSystemCom... |
GetPrimaryParticleComponent() |
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const FTrans... |
GetRelativeTransform() |
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IsLooping() |
Returns true if any associated particle system is set to looping |
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NotifyRetriggered() |
Called when this emitter is re-triggered, for bAllowMultipleInstances=false emitters. |
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NotifyWillBePooled() |
If this type needs to handle being pooled, override this function |
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RegisterCamera ( |
Called when being added to the player camera manager. |
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ResetWhenTriggered() |
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ShouldAllowMultipleInstances() |
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ShouldTreatEmitterAsSame ( |
Is this emitter functionally equivalent to the class OtherEmitter? |
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UpdateLocation |
Given updated camera information, adjust this effect to display appropriately. |