UCameraShakeBase::ApplyPlaySpace

Modifies the current shake offset to be oriented in the current shake's play space (only if the result is "relative")

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h

Include

#include "Camera/CameraShakeBase.h"

Source

/Engine/Source/Runtime/Engine/Private/Camera/CameraShakeBase.cpp

Syntax

void ApplyPlaySpace
(
    const FCameraShakeUpdateParams & Params,
    FCameraShakeUpdateResult & InOutResult
) const

Remarks

Modifies the current shake offset to be oriented in the current shake's play space (only if the result is "relative")

that this modifies the result and makes it "absolute".