UCameraShakeBase::ApplyPlaySpace

Modifies the current shake offset to be oriented in the current shake's play space (only if the result is "relative")

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h

Include

#include "Camera/CameraShakeBase.h"

Source

/Engine/Source/Runtime/Engine/Private/Camera/CameraShakeBase.cpp

Syntax

static void ApplyPlaySpace
(
    ECameraShakePlaySpace PlaySpace,
    FMatrix UserPlaySpaceMatrix,
    const FMinimalViewInfo & InPOV,
    FCameraShakeUpdateResult & InOutResult
)

Remarks

Modifies the current shake offset to be oriented in the current shake's play space (only if the result is "relative")

that this modifies the result and makes it "absolute".