UCameraShakeBase::GetElapsedTime

Returns the elapsed time of the current state.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h

Include

#include "Camera/CameraShakeBase.h"

Syntax

float GetElapsedTime() const

Remarks

Returns the elapsed time of the current state.

A camera shake is active between the calls to StartShake and TeardownShake.