UCameraShakeBase::SetUserPlaySpaceMatrix

Sets the current play space matrix.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h

Include

#include "Camera/CameraShakeBase.h"

Syntax

void SetUserPlaySpaceMatrix
(
    const FMatrix & InMatrix
)

Remarks

Sets the current play space matrix. This method has no effect if the shake isn't active, or if its play space isn't UserDefined.