UCameraShakeSourceComponent::PreEditChange

This is called when a property is about to be modified externally

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Override Hierarchy

UObject::PreEditChange()

UActorComponent::PreEditChange()

UCameraShakeSourceComponent::PreEditChange()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeSourceComponent.h

Include

#include "Camera/CameraShakeSourceComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Camera/CameraShakeSourceComponent.cpp

Syntax

virtual void PreEditChange
(
    FProperty * PropertyAboutToChange
)

Remarks

This is called when a property is about to be modified externally

Parameters

Parameter

Description

PropertyThatWillChange

Property that will be changed