EReflectionSourceType

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ReflectionCaptureComponent.h

Include

#include "Components/ReflectionCaptureComponent.h"

Syntax

enum EReflectionSourceType
{
    CapturedScene,
    SpecifiedCubemap,
}

Values

Name

Description

CapturedScene

Construct the reflection source from the captured scene

SpecifiedCubemap

Construct the reflection source from the specified cubemap.