EUpdateTransformFlags

Information about how to update transform when something is moved

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h

Include

#include "Components/ActorComponent.h"

Syntax

enum EUpdateTransformFlags
{
    None                       = 0x0,
    SkipPhysicsUpdate          = 0x1,
    PropagateFromParent        = 0x2,
    OnlyUpdateIfUsingSocket    = 0x4,
}

Values

Name

Description

None

Default options

SkipPhysicsUpdate

Don't update the underlying physics

PropagateFromParent

The update is coming as a result of the parent updating (i.e. not called directly)

OnlyUpdateIfUsingSocket

Only update child transform if attached to parent via a socket

Remarks

Information about how to update transform when something is moved