FInputActionUnifiedDelegate::GetObject

Returns the object bound to either the native or dynamic delegate as a raw, untyped pointer.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h

Include

#include "Components/InputComponent.h"

Syntax

const void * GetObject() const

Remarks

Returns the object bound to either the native or dynamic delegate as a raw, untyped pointer. If you're looking for a bound UObject, prefer GetUObject().