FInstancedStaticMeshLightMapInstanceData

Used to store lightmap data during RerunConstructionScripts

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h

Include

#include "Components/InstancedStaticMeshComponent.h"

Syntax

struct FInstancedStaticMeshLightMapInstanceData

Remarks

Used to store lightmap data during RerunConstructionScripts

Variables

Name Description

Public variable

TArray< FGuid >

 

MapBuildDataIds

Guid from LODData

Public variable

FTransform

 

Transform

Transform of component