FPrecomputedLightInstanceData

Used to store lightmap data during RerunConstructionScripts

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/LightComponent.h

Include

#include "Components/LightComponent.h"

Syntax

struct FPrecomputedLightInstanceData : public FSceneComponentInstanceData

Remarks

Used to store lightmap data during RerunConstructionScripts

Variables

Name Description

Public variable

FGuid

 

LightGuid

Public variable

int32

 

PreviewShadowMapChannel

Public variable

FTransform

 

Transform

Constructors

Destructors

Overridden from FActorComponentInstanceData

Name Description

Public function Virtual

void

 

ApplyToComponent

(
    UActorComponent* Component,
    const ECacheApplyPhase CacheApplyPh...
)

Applies this component instance data to the supplied component

Public function Virtual Const

bool

 

ContainsData()

Determines if any instance data was actually saved.