FScopedMovementUpdate::AppendBlockingHitAfterMove

Add blocking hit that will get processed once the move is committed.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

void AppendBlockingHitAfterMove
(
    const FHitResult & Hit
)

Remarks

Add blocking hit that will get processed once the move is committed. This is intended for use only by SceneComponent and its derived classes.