FScopedMovementUpdate::AppendOverlapsAfterMove

Add overlaps to the queued overlaps array.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

void AppendOverlapsAfterMove
(
    const TOverlapArrayView & NewPendingOverlaps,
    bool bSweep,
    bool bIncludesOverlapsAtEnd
)

Remarks

Add overlaps to the queued overlaps array. This is intended for use only by SceneComponent and its derived classes whenever movement is performed.