EOverlapState

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

enum EOverlapState
{
    eUseParent,
    eUnknown,
    eIncludesOverlaps,
    eForceUpdate,
}

Values

Name

Description

eUseParent

eUnknown

eIncludesOverlaps

eForceUpdate