FScopedMovementUpdate::HasPendingOverlaps

Returns true if there are pending overlaps queued in this scope.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

bool HasPendingOverlaps() const

Remarks

Returns true if there are pending overlaps queued in this scope.