FScopedMovementUpdate::InvalidateCurrentOverlaps

Clear overlap state at current location, we don't know what it is.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

void InvalidateCurrentOverlaps()

Remarks

Clear overlap state at current location, we don't know what it is.