FScopedMovementUpdate::IsTransformDirty

Returns true if the Component's transform differs from that at the start of the scoped update.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

bool IsTransformDirty() const

Remarks

Returns true if the Component's transform differs from that at the start of the scoped update.