FScopedMovementUpdate::RequiresOverlapsEventFlag

Returns true if we require GetGenerateOverlapEvents() on both the moving object and the overlapped object to add them to the pending overlaps list.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

bool RequiresOverlapsEventFlag() const

Remarks

Returns true if we require GetGenerateOverlapEvents() on both the moving object and the overlapped object to add them to the pending overlaps list. These flags will still be required when dispatching calls to UpdateOverlaps(), but this allows some custom processing of queued overlaps that would be otherwise missed along the way.