FScopedMovementUpdate::RevertMove

Revert movement to the initial location of the Component at the start of the scoped update.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

void RevertMove()

Remarks

Revert movement to the initial location of the Component at the start of the scoped update. Also clears pending overlaps and sets bHasMoved to false.