FSplinePoint::FSplinePoint

Constructor taking a point position and type, and optionally rotation and scale

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macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h

Include

#include "Components/SplineComponent.h"

Syntax

FSplinePoint
(
    float InInputKey,
    const FVector & InPosition,
    ESplinePointType::Type InType,
    const FRotator & InRotation,
    const FVector & InScale
)

Remarks

Constructor taking a point position and type, and optionally rotation and scale