FStaticShadowDepthMap::InitRHI

Initializes the RHI resources used by this resource.

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Override Hierarchy

FRenderResource::InitRHI()

FStaticShadowDepthMap::InitRHI()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/LightComponent.h

Include

#include "Components/LightComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp

Syntax

virtual void InitRHI()

Remarks

Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.