GenerateEncodedHDRTextureCube

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macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ReflectionCaptureComponent.h

Include

#include "Components/ReflectionCaptureComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/ReflectionCaptureComponent.cpp

Syntax

void GenerateEncodedHDRTextureCube
(
    class UMapBuildDataRegistry * Registry,
    class FReflectionCaptureData & CaptureBuildData,
    FString & TextureName,
    float MaxValueRGBM,
    class UReflectionCaptureComponent * CaptureComponent,
    bool bIsReflectionCaptureCompressionProjectSetting
)