GetTypedSkinnedTangentBasis

Simple, CPU evaluation of a vertex's skinned tangent basis

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

void GetTypedSkinnedTangentBasis
(
    const USkinnedMeshComponent * SkinnedComp,
    const FSkelMeshRenderSection & Section,
    const FStaticMeshVertexBuffers & StaticVertexBuffers,
    const FSkinWeightVertexBuffer & SkinWeightVertexBuffer,
    const int32 VertIndex,
    const TArray< FMatrix44f > & RefToLocals,
    FVector3f & OutTangentX,
    FVector3f & OutTangentY,
    FVector3f & OutTangentZ
)

Remarks

Simple, CPU evaluation of a vertex's skinned tangent basis

Simple, CPU evaluation of a vertex's skinned position helper function