UActorComponent::CreateRenderState_Concurrent

Used to create any rendering thread information for this component

Choose your operating system:

Windows

macOS

Linux

Warnings

  • This is called concurrently on multiple threads (but never the same component concurrently)

Override Hierarchy

UActorComponent::CreateRenderState_Concurrent()

ULightmassPortalComponent::CreateRenderState_Concurrent()

UCableComponent::CreateRenderState_Concurrent()

UDebugDrawComponent::CreateRenderState_Concurrent()

UWindDirectionalSourceComponent::CreateRenderState_Concurrent()

UModelComponent::CreateRenderState_Concurrent()

UPlanarReflectionComponent::CreateRenderState_Concurrent()

UMotionControllerComponent::CreateRenderState_Concurrent()

UReflectionCaptureComponent::CreateRenderState_Concurrent()

UNiagaraComponent::CreateRenderState_Concurrent()

URuntimeVirtualTextureComponent::CreateRenderState_Concurrent()

UVolumetricCloudComponent::CreateRenderState_Concurrent()

UDecalComponent::CreateRenderState_Concurrent()

PAPER2UPaperFlipbookComponent::CreateRenderState_Concurrent()

USkyAtmosphereComponent::CreateRenderState_Concurrent()

UPhysicsFieldComponent::CreateRenderState_Concurrent()

UExponentialHeightFogComponent::CreateRenderState_Concurrent()

UGeometryCollectionComponent::CreateRenderState_Concurrent()

USkyLightComponent::CreateRenderState_Concurrent()

ULightComponent::CreateRenderState_Concurrent()

UStaticMeshComponent::CreateRenderState_Concurrent()

USkinnedMeshComponent::CreateRenderState_Concurrent()

UParticleSystemComponent::CreateRenderState_Concurrent()

UPrimitiveComponent::CreateRenderState_Concurrent()

UCableComponent::CreateRenderState_Concurrent()

UDebugDrawComponent::CreateRenderState_Concurrent()

UModelComponent::CreateRenderState_Concurrent()

UMotionControllerComponent::CreateRenderState_Concurrent()

UNiagaraComponent::CreateRenderState_Concurrent()

PAPER2UPaperFlipbookComponent::CreateRenderState_Concurrent()

UGeometryCollectionComponent::CreateRenderState_Concurrent()

UStaticMeshComponent::CreateRenderState_Concurrent()

USkinnedMeshComponent::CreateRenderState_Concurrent()

UParticleSystemComponent::CreateRenderState_Concurrent()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h

Include

#include "Components/ActorComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp

Syntax

virtual void CreateRenderState_Concurrent
(
    FRegisterComponentContext * Context
)

Remarks

Used to create any rendering thread information for this component

This is called concurrently on multiple threads (but never the same component concurrently)