UActorComponent::RegisterComponent

Register this component, creating any rendering/physics state.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h

Include

#include "Components/ActorComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp

Syntax

void RegisterComponent()

Remarks

Register this component, creating any rendering/physics state. Will also add itself to the outer Actor's Components array, if not already present.