UAudioComponent::GetAttenuationSettingsToApply

Returns a pointer to the attenuation settings to be used (if any) for this audio component dependent on the SoundAttenuation asset or overrides set.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h

Include

#include "Components/AudioComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp

Syntax

const FSoundAttenuationSettings * GetAttenuationSettingsToApply() const

Remarks

Returns a pointer to the attenuation settings to be used (if any) for this audio component dependent on the SoundAttenuation asset or overrides set.