UAudioComponent::GetInstanceParameters

Returns the Game Thread copy of parameters to modify in place.

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Override Hierarchy

ISoundParameterControllerInterface::GetInstanceParameters()

UAudioComponent::GetInstanceParameters()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h

Include

#include "Components/AudioComponent.h"

Syntax

virtual TArray< FAudioParameter > & GetInstanceParameters()

Remarks

Returns the Game Thread copy of parameters to modify in place.