UAudioComponent::HasCookedFFTData

Queries if the sound wave playing in this audio component has cooked FFT data, returns FALSE if none found.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h

Include

#include "Components/AudioComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp

Syntax

bool HasCookedFFTData() const

Remarks

Queries if the sound wave playing in this audio component has cooked FFT data, returns FALSE if none found.