UAudioComponent::IsReadyForOwnerToAutoDestroy

Overridable check for a component to indicate to its Owner that it should prevent the Actor from auto destroying when finished

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Override Hierarchy

UActorComponent::IsReadyForOwnerToAutoDestroy()

UAudioComponent::IsReadyForOwnerToAutoDestroy()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h

Include

#include "Components/AudioComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp

Syntax

virtual bool IsReadyForOwnerToAutoDestroy() const

Remarks

Overridable check for a component to indicate to its Owner that it should prevent the Actor from auto destroying when finished