UAudioComponent::PlayQuantized

Start a sound playing on an audio component on a given quantization boundary with the handle to an existing clock

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h

Include

#include "Components/AudioComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp

Syntax

virtual void PlayQuantized
(
    const UObject * WorldContextObject,
    UQuartzClockHandle *& InClockHandle,
    FQuartzQuantizationBoundary & InQuantizationBoundary,
    const FOnQuartzCommandEventBP & InDelegate,
    float InStartTime,
    float InFadeInDuration,
    float InFadeVolumeLevel,
    EAudioFaderCurve InFadeCurve
)

Remarks

Start a sound playing on an audio component on a given quantization boundary with the handle to an existing clock