UAudioComponent::ProcessCommand

Used for processing queue commands.

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macOS

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Override Hierarchy

FQuartzTickableObject::ProcessCommand()

UAudioComponent::ProcessCommand()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h

Include

#include "Components/AudioComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp

Syntax

virtual void ProcessCommand
(
    const Audio::FQuartzQuantizedCommandDelegateData & Data
)

Remarks

Used for processing queue commands.